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Macintosh VS Windows


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macfan777's Avatar
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27-May-2008, 08:34 PM #61
Well, Adobe is dragging their feet because they're too lazy to port to Cocoa right away to get 64-bit support and such. I know, I know, it's a huge job to port something of that scale to Cocoa, but Adobe is a HUGE company and they cater to professional production studios and such, who use Macs a large percentage of the time. Adobe needs to get with the program. No pun intended.
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27-May-2008, 09:59 PM #62
CS4 will be 64-bit and we should start hearing more about it soon.
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27-May-2008, 11:17 PM #63
Quote:
Originally Posted by IMAntiSym1 View Post
Well, Adobe is dragging their feet because they're too lazy to port to Cocoa right away to get 64-bit support and such. I know, I know, it's a huge job to port something of that scale to Cocoa, but Adobe is a HUGE company and they cater to professional production studios and such, who use Macs a large percentage of the time. Adobe needs to get with the program. No pun intended.
Make sense. Would they port to Cocoa, Aqua, or both?

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Originally Posted by ferrija1 View Post
CS4 will be 64-bit and we should start hearing more about it soon.
Sounds good. : )

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28-May-2008, 05:04 PM #64
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Originally Posted by tomdkat View Post
Make sense. Would they port to Cocoa, Aqua, or both?
Aqua? Aqua is a set of user interface elements, and Cocoa is a programming language (that utilizes Aqua).
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28-May-2008, 05:16 PM #65
Thanks for the correction. I thought Cocoa was the name of the old UI. I wasn't aware it was a programming environment.

It looks like the Cocoa programming environment is pretty flexible, allowing development in Objective-C, Python or Ruby.

Look at that, I learned something new today!

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28-May-2008, 08:24 PM #66
CS4 will NOT be 64-bit on the Mac - only on Windows. They're going to wait until CS5 or whatever. That's what I mean about Adobe not porting it to Cocoa. The current framework CS3 runs on is Carbon, which is only 32-bit. Cocoa is 64-bit, but Adobe is too lazy to port it to Cocoa, and therefore, the Macs get stuck with 32-bit until Adobe gets their #### together.

Unless Adobe recently changed their mind, but I doubt it.
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28-May-2008, 08:58 PM #67
Wow, that REALLY surprises me. How did you find this out?

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28-May-2008, 09:29 PM #68
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Originally Posted by tomdkat View Post
Wow, that REALLY surprises me. How did you find this out?

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http://www.macworld.com/article/1328...otoshop64.html
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29-May-2008, 12:47 PM #69
Thanks for the link.

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29-May-2008, 05:17 PM #70
To put it simply:

Suppose you were to go out and buy a mug.

Now the guy that sells you the mug tells you what you can drink in it, where you can drink it, and how you should drink it. And he charges you an arbitrary amount for the mug that you will pay because the seller is that cool. Now you sit at home on your patio and sip irish coffee in your new expensive mug, and it breaks. You are clearly in violation of terms, because the manufacturer told you you could only drink water with his logo on it on your patio, that you buy for 4 times what its worth. That's Apple.

Now you buy another mug, that is made of whatever you want it to be made of, and you can drink whatever you want in it, wherever you want, but ocassionally, it breaks, because it just cannot handle some of the stuff you throw at it. That's Windows.

Now you buy a third mug, but you have to dig up the mud, mix it, mould it, bake and decorate it, all by yourself (but there's a lot of people on the sidelines shouting instructions to you), and then you can drink with it. But you have to make a new mug (see above) for everything you decide to drink, and everyplace, because what works one place will not work another; and those people on the sidelines, who helped you before, call you names, usually including the $ sign in place of "s", because how can you expect one mug to do everything???? That is Linux.
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29-May-2008, 05:19 PM #71
Cute but Windows would be what goes IN the mug.

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29-May-2008, 05:36 PM #72
I was referring more to the OS/App environment than the hardware, because all hardware nowadays is PC, more or less.
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29-May-2008, 05:40 PM #73
That's cool but then the Apple analogy falls apart because the "expense" there is the hardware. OS X costs around $130 on the shelf, iTunes is free, and the restrictions you mention apply to what you can do with Mac hardware.

Still, I think your post was cute.

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29-May-2008, 09:32 PM #74
Ok, I am giving it a go
So Windows would be a drink that you could drink out of any mug, glass, or even your hat. It would taste good, be very mixable with any alcohol, and a lot of folks were drinking it so you could share your with them and vice-versa. Even your boss would give you some at work, but it would endlessly attract horse flies, lice, dung beetles, and army ants. So you would have to buy lots of bug repellants, and roach motels. And then after about two or so years just when you got used to your drink they would change it and you would have to buy a new mug that could hold the new drink and you hear from some people that the new drink plant had an infestation of all kinds of incests and some may be in your drink.

Apple would be a really cheap drink that would taste exactly like what you wanted at that moment and would almost never go bad. It would have bug repellants already in the mix and the ads for this drink are just to funny but to buy this drink you would have to buy a really cool but very expensive and very fragile mug and when it broke it would cost almost as much as a new mug it to get it fixed.

And Linux would be ....Kool-Aid
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macfan777's Avatar
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29-May-2008, 09:37 PM #75
An Apple compared to a very fragile mug? More like indestructable polycarbonate or something...
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