| Distinguished Member with 51,861 posts. | | Join Date: Oct 2001 Location: *Random People Pleaser***Sacramento Experience: Having fun | |
This will work very good. http://www.fluency.paintedtarget.org...wpn_flamer.jpg Quote:
Flame-thrower:
The flame-thrower is a nasty piece of work. It fires a stream of jellied napalm which is very difficult to put out, burns almost any material, and even burns under water.
The flame-thrower is a lightweight weapon and thus may be mounted on vehicles. It weighs 70. Double loading costs $2,000 and weighs 40.
When fired, the flame-thrower fires a jet of napalm one lane wide and two lanes in length. Everything in this target area has a chance to be hit, unless they are hiding behind something, like a vehicle (not bike), in which case the object being hidden behind is now hit. Only stationary objects count for this, not moving ones. Everything hit takes a damage roll at +3 damage. Regardless of whether the target is actually damaged or not, they are now burning, and every turn after that, they take a further hit at +1 damage (armour does count against this damage). This continues until the target is dead, or the flames are put out.
As mentioned, normal water will not put the napalm out, but special fire extinguishers will. At the beginning of every turn, roll to see if the flames go out by rolling 1d6 with the following modifiers:
Target is rolling around, madly trying to put the flames out, doing nothing else that time +0
Target is being sprayed with a portable fire extinguisher +1
Target is being sprayed with vehicular fire extinguisher +2
Target wearing fire-proof armour +2
On a 6+, the flames are put out. Regardless, any damage will cause burns, scars and possible long-term psychological effects (gaining at least 1 psychosis point per hit or turn of burn damage).
Flame-throwers effect vehicles as well.
[This is a slightly different method of resolving napalm hits to the system found in A Day at the Races. This is due to the fact that flame-throwers fire a directed stream of napalm as opposed to the passive weapon, which effects the underside of a vehicle and is dependant on the vehicle driving through it.]
| |