Had to repost this, as one tool link was dead. (Original was page 24, post #360)
This is how I mod my game.. If you read through, you might find you prefer to do it a little different.. (That's fine, this is just an introduction on what to do.)
Tools needed/used:
"IMGTool 2.0" Google search has it in many places..
Found here also
http://grandtheftauto.filefront.com/file/IMG_Tool;44920
Any text editor.. I use "Word Pad" in windows..
Mods: Car, plane, bike, ect. mods can be found all over the net.. So where you go is up to you..
A place to start is here:
http://www.gtagarage.com/mods/index.php
Just be sure your mods are made for or work in San Andreas.
I recommend making a folder called "GTA SA Mods", you can store all your downloads there.
Once you have found a mod you'd like to try..
To mod:
(I'll use a car mod as a how to..)
1: Un rar/zip your mod, to a folder you can easily find..
2: Look in the mod folder/files to see what car it will replace.. My example is a 94 Dodge Ram 2500. In it's folder are a .dff, .txd, and a text file..
Most mods will have a text file, as some values need to be changed..
The name of the .dff and .txd will tell you what car it will replace.. Again My example, the Dodge will be my new "Bobcat" in the game..
3: Open the text file and give it a read... It will show what values that need to be changed. My example:
Quote:
For installation use IMG Tool 2.0. This program lays on any site
about GTA in section of "tools". Having opened her(it) gta3.img (is in a folder models in the catalogue with game)
remove files bobcat.dff and bobcat.txd and ADD command insert files from archive.
further we open "Notebook" a file vehicles.ide (a folder data), we find and we replace a trace. A line:
422, bobcat, bobcat, car, BOBCAT, BOBCAT, null, worker, 10, 0, 0, -1, 0.82, 0.82, 0
further by the above mentioned program ("Notebook") it is opened handling.cfg and we find and we replace a trace. A line:
BOBCAT 2700.0 4000.0 2.5 0.0 0.05 -0.2 75 0.65 0.85 0.57 5 165.0 20.0 15.0 4 D 8.5 0.5 0 35.0 1.5 0.10 5.0 0.35 -0.22 0.4 0.0 0.26 0.20 26000 40 104004 0 3 0
replace line in carmods.dat:
bobcat, nto_b_l, nto_b_s, nto_b_tw
following number in our program installation of colors it in a file carcols.dat:
bobcat, 10,10, 15,15, 0,0, 51,51, 6,6, 3,3, 17,17
ALL!!!!!! WE START FOR GAME AND WE GO TO GO FOR A DRIVE!
|
(Some could be in foreign languages, but should be easy to understand..
Once you know what your looking for, all you need is the values.)
In my example, we see it needs to change "vehicles.ide", "handling.cfg", "carmods.dat", and "carcols.dat".. (
Make copies of these files before changing them!!!)
4: Open "carcols.dat", Vehicles.ide", "carmods.dat" and "handling.cfg" with note or word pad..
All 4 should be open in separate windows..
5: Going through each, one at a time.. Using the example we will start with "vehicles.ide".
Now, having the text file from the mod open, you can high-light and "copy" the line:
Quote:
|
422, bobcat, bobcat, car, BOBCAT, BOBCAT, null, worker, 10, 0, 0, -1, 0.82, 0.82, 0
|
Now, on to "vehicles.ide".. Find the "422, bobcat" line. High-light this line and right click on the high-lighted section, select paste, and the line should be replaced with the one you copied from the downloads text file..
(A side thing to check, make sure all things remain in order.. What I mean is, some times a line would move on me...
Like
421,
422, new info here... bla bla.. 423,
424..... ect.
You can see 423 has moved to the end of 422, that is bad.. Make sure it remains in order, even in the other files.. If it's not, the game will lock when loading..)
Next, "handling.cfg".. Just like above we start with copying the line from the mods text, and pasting it over the one in "handling.cfg".. (Is this one still in order?)
Then the last two, "carmods.dat" and "carcols.dat". Same thing, copy from text, find the line, and paste... (Still all in order?)
Once all the values have been changed,
SAVE!!! (Close if your done.. You could mod many cars at once.. But if one fails you won't know which one it is.)
6: Open "ImgTool 2.0" (needs to be 2.0 or it won't work in SA)
Click, File... Open... And got to C:\Program Files\Rockstar Games\GTA San Andreas\models .. (That's my default, yours could be different, just get to the games "Models" folder.. )
Look for the "gta3.img" file.. ( this is your main game file, it's almost a gig in size, if you want to back it up, nows the time..) ( I haven't so it's up to you really)
Have "Imgtool" open "gta3.img".... Once open it will be easier if you select "tools, sort > by name".
7: Now "we" are replacing the "bobcat", so we search down the list for "bobcat.dff" and "bobcat.txd"..
(The mod text says to delete these values,
BUT, I don't recommend this.. )
Just click "bobcat.dff" once to high-light, then right click and select "rename".
Click to remove the high-light from the name, and simply remove one "F". So it will look like " bobcat.df ". Same with .txd, just remove the "D"..
Now both files are called "bobcat.df " and "bobcat.tx "...
8: Click "Commands", "Add".. ( ctrl + A)... Navigate to where you extracted your mod.. Look for the new "bobcat.dff " and "bobcat.txd ".
Add, one at a time. ( it won't do both at once)
Now it should look like this;
Quote:
bobcat.df
bobcat.dff
bobcat.tx
bobcat.txd
|
That way if the new Bobcat turns out to crash the game, you can just return here and delete the new ones, and rename the originals..
9: Now once the new .dff and .txd files are in.. You
MUST "rebuild the archive". Select "Commands", "rebuild archive".. Wait, this could be a while..
Mine takes about 250 seconds... (?? whatever that is in min. ?? )
10: After the rebuild, you can close "ImgTool 2.0". The other files are also saved right? ( "carcols.dat", Vehicles.ide", "carmods.dat" and "handling.cfg")
11: Start GTA San Andreas, and see if you can find your new car..
( A pick of this mod is
here, it's the green Dodge Ram.)
I hope this can help.. It's my first guide so please go easy if I got you confused.
