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05-Oct-2008, 12:24 PM
#1 |
| Problem with Enemy Territory I just bought Enemy Territory Quake Wars, and installed it with no problem; however, after installing it, when i try to run it, a message appears saying there was a problem with the initialization. I'll post the content of the error message below. Does anyone know what the problem is? Thanks in advance, TJ ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb' ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' couldn't exec 'autoexec.cfg' Vendor:8086 Device:2A02 Detected 2 1.83 GHz CPU 2032 MB of System memory 448 MB of Video memory on an optimal video architecture This system qualifies for High quality! execing 'specs/highspec.dat' execing 'specs/highspec_cpu.dat' execing 'specs/highspec_gamedetail.dat' execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_lighting.dat' execing 'specs/highspec_foliage.dat' Vendor:8086 Device:2A02 execing 'specs/highspec_foliage.dat' Failed to open server license code file for reading. Initializing OpenGL subsystem ...registered window class ...registered fake window class ...calling LoadLibrary( 'opengl32' ): succeeded ...initializing QGL ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 2.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_texture_rectangle ...using GL_ARB_texture_rectangle ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_EXT_depth_bounds_test not found X..GL_ARB_point_sprite not found ...using GL_ARB_occlusion_query X..GL_EXT_framebuffer_object not found X..GL_EXT_packed_depth_stencil not found ...using GL_EXT_blend_minmax X..GL_ARB_multisample not found X..GL_ARB_shader_objects not found X..GL_ARB_vertex_shader not found X..GL_ARB_fragment_shader not found X..GL_ARB_fragment_program_shadow not found ...using GL_ARB_shadow ...using GL_ARB_depth_texture X..GL_EXT_gpu_program_parameters not found idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt ******************** ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader ******************** --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down OpenGL subsystem ...releasing DC ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL idRenderSystem::Shutdown() Shutting down performance queries Error during initialization |

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