Here's my code
Code:
public void getBountyHeadIcon(Player p) {
p.appearanceUpdateReq = true;
p.updateReq = true;
if (p == null) {
return;
}
int totalPrice1 = en.items.getItemValue(p.equipment[0]) + en.items.getItemValue(p.equipment[1]) +
en.items.getItemValue(p.equipment[2]) + en.items.getItemValue(p.equipment[3]) + en.items.getItemValue(p.equipment[4]) +
en.items.getItemValue(p.equipment[5]) + en.items.getItemValue(p.equipment[6]) + en.items.getItemValue(p.equipment[7]) +
en.items.getItemValue(p.equipment[8]) + en.items.getItemValue(p.equipment[9]) + en.items.getItemValue(p.equipment[10] +
en.items.getItemValue(p.equipment[11]) + en.items.getItemValue(p.equipment[12]) + en.items.getItemValue(p.equipment[13]));
int totalPrice2 = en.items.getItemValue(p.items[0]) * p.itemsN[0] + en.items.getItemValue(p.items[1]) * p.itemsN[1] +
en.items.getItemValue(p.items[2]) * p.itemsN[2] + en.items.getItemValue(p.items[3]) * p.itemsN[3] + en.items.getItemValue
(p.items[4]) * p.itemsN[4] + en.items.getItemValue(p.items[5]) * p.itemsN[5] + en.items.getItemValue(p.items[6]) * p.itemsN
[6] + en.items.getItemValue(p.items[7]) * p.itemsN[7] + en.items.getItemValue(p.items[8]) * p.itemsN[8] +
en.items.getItemValue(p.items[9]) * p.itemsN[9] + en.items.getItemValue(p.items[10]) * p.itemsN[10] + en.items.getItemValue
(p.items[11]) * p.itemsN[11] + en.items.getItemValue(p.items[12]) * p.itemsN[12] + en.items.getItemValue(p.items[13]) *
p.itemsN[13] + en.items.getItemValue(p.items[14]) * p.itemsN[14] + en.items.getItemValue(p.items[15]) * p.itemsN[15] +
en.items.getItemValue(p.items[16]) * p.itemsN[16] + en.items.getItemValue(p.items[17]) * p.itemsN[17] +
en.items.getItemValue(p.items[18]) * p.itemsN[18] + en.items.getItemValue(p.items[19]) * p.itemsN[19] +
en.items.getItemValue(p.items[20]) * p.itemsN[20] + en.items.getItemValue(p.items[21]) * p.itemsN[21] +
en.items.getItemValue(p.items[22]) * p.itemsN[22] + en.items.getItemValue(p.items[23]) * p.itemsN[23];
int finalPrice = totalPrice1 + totalPrice2;
if (finalPrice < 10000) {
p.headIconSkull = 6;
} else if (finalPrice < 100000 || > 100000) {
p.headIconSkull = 5;
} else if (finalPrice < 500000 || > 500000) {
p.headIconSkull = 4;
} else if (finalPrice < 1000000 || > 1000000) {
p.headIconSkull = 3;
} else {
p.headIconSkull = 2;
p.appearanceUpdateReq = true;
p.updateReq = true;
}
p.headIconSkull = p.headIconSkull;
p.updateReq = p.appearanceUpdateReq = true;
}
My error
Code:
Compiling now...
.\net\com\codeusa\model\games\BountyHunter.java:150: illegal start of expression
} else if (finalPrice < 100000 || > 100000) {
^
.\net\com\codeusa\model\games\BountyHunter.java:152: illegal start of expression
} else if (finalPrice < 500000 || > 500000) {
^
.\net\com\codeusa\model\games\BountyHunter.java:154: illegal start of expression
} else if (finalPrice < 1000000 || > 1000000) {
^
3 errors
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