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Solved: No 64-Bit Colors With 64-Bit Vista Ultimate?


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NeoBix's Avatar
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15-May-2008, 08:30 AM #1
Solved: No 64-Bit Colors With 64-Bit Vista Ultimate?
Hey folks,

I've just recently switched to Vista Ultimate 64-bit from XP 32-bit and I noticed that when I go under Display and try to change the colors from 32-bit to 64-bit colors, there is no 64-bit option!!

Is this just a misconception on my part? Am I not supposed to be able to switch it to 64-bit colors with 64-bit Vista for some reason? Does the 64-Bit mean something else that doesn't have anything to do with the colors or graphics in Windows Vista?

Thanks in advance folks!!
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peterh40's Avatar
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15-May-2008, 11:07 AM #2
No, usually you will get 16 or 32 bit colours but the eye cannot see much difference after 24 bit colours because its a huge range. There is no such thing as 64 bit colours, 64 bit only refers to MEMORY, not colour depth!
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15-May-2008, 12:18 PM #3
Quote:
Originally Posted by peterh40 View Post
No, usually you will get 16 or 32 bit colours but the eye cannot see much difference after 24 bit colours because its a huge range. There is no such thing as 64 bit colours, 64 bit only refers to MEMORY, not colour depth!
Understood. I was a bit worried about it there for a moment. (Pun intended. Haha. Get it? I was a BIT worried? Like 64-BIT? Huh? Right? Hahahaha... okay... it's not funny, sorry. ).

But seriously though, I appreciate you clearing that up for me. How exactly does the 64-bit version differentiate from the 32-bit version though? I mean, like, what will I notice performance-wise with the increase in memory? Will games run better? Will programs, in general, run better and faster and smoother?

I noticed one thing that I found interesting... and maybe the jump from my 32-bit XP to my 64-bit Vista has something to do with this... but when I was using XP and I went into my computer specs, it said that I only had 2.75 gigs of RAM or something like that, and now that I am using 64-bit Vista it says that I am using 4 gigs of RAM... so, that's got something to do with it, right?

Sorry for all the questions, lol. Look at my sig... it's totally true.
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15-May-2008, 12:34 PM #4
It really depends on the program. If the program was written for 64 bit or can recognise a 64 bit system, then it will take advantage of the better memory utilisation and you -might- see some things work better. Some high end graphics and video packages would benefit but most games would not.

Some useful links:
http://www.64xsoft.com/
http://www.start64.com/index.php?opt...190&Itemid=116
http://www.pcworld.com/article/id,11...1/article.html
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NeoBix's Avatar
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15-May-2008, 04:40 PM #5
Quote:
Originally Posted by peterh40 View Post
It really depends on the program. If the program was written for 64 bit or can recognise a 64 bit system, then it will take advantage of the better memory utilisation and you -might- see some things work better. Some high end graphics and video packages would benefit but most games would not.

Some useful links:
http://www.64xsoft.com/
http://www.start64.com/index.php?opt...190&Itemid=116
http://www.pcworld.com/article/id,11...1/article.html
Solid.

Thanks for the links and the info man. Appreciate it.
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