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3DS MAX - PNG/PSD/TGA alpha not showing

Discussion in 'All Other Software' started by Yulina_SL, Aug 13, 2008.

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  1. Yulina_SL

    Yulina_SL Thread Starter

    Joined:
    Jan 27, 2007
    Messages:
    9
    For some reason, after choosing a png, psd or tga that has the alpha channel enabled after saving, it doesn't appear once the texture is chosen when applying it on a surface in the material editor.

    I can preview the textures in programs like windows fax/photo viewer and it shows as transparent, but is either white or grey fill in when placed in max.

    Is there something else I must do to make it show through? In the viewer it would show as a mostly white texture, instead of the metal grate it's supposed to be.
     
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