Gaming cards: 12 pipelines vs. 16?

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Dave Perry

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Joined
Feb 23, 2005
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Hi everyone,

I'm going to be building my own system later this year and I'm sort of on the verge of being into gaming, but I can't really justify putting out much cash. I was looking at the ATI X800 GTO PCI-E which has 256 bit, 256 MB, and 6 vertex shaders, and all the higher end support like Smart Shader and DX 9.0c. The one thing it's missing from more expensive cards is that it has 12 pixel pipelines instead of 16.

Anyone who is knowledgeable about these things tell me what kind of a difference that might make? I might play things like HL 2 and Sims 2 and I'd like high resolution and good, but not phenomenal, frames, if possible.

Thanks much!

Dave
 
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