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Problem with Enemy Territory

Discussion in 'Games' started by TJ_001, Oct 5, 2008.

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  1. TJ_001

    TJ_001 Thread Starter

    Joined:
    Oct 10, 2006
    Messages:
    14
    I just bought Enemy Territory Quake Wars, and installed it with no problem; however, after installing it, when i try to run it, a message appears saying there was a problem with the initialization. I'll post the content of the error message below. Does anyone know what the problem is?

    Thanks in advance,

    TJ

    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
    ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
    ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
    ...loading binary 'generated/declb/renderprogs/coverage.rprogb'
    ...loading binary 'generated/declb/renderprogs/depth.rprogb'
    ...loading binary 'generated/declb/renderprogs/foglights.rprogb'
    ...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
    ...loading binary 'generated/declb/renderprogs/imposters.rprogb'
    ...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
    ...loading binary 'generated/declb/renderprogs/portals.rprogb'
    ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
    ...loading binary 'generated/declb/renderprogs/sfx.rprogb'
    ...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
    ...loading binary 'generated/declb/renderprogs/shadow.rprogb'
    ...loading binary 'generated/declb/renderprogs/skies.rprogb'
    ...loading binary 'generated/declb/renderprogs/stuff.rprogb'
    ...loading binary 'generated/declb/renderprogs/trivial.rprogb'
    ...loading binary 'generated/declb/renderprogs/water.rprogb'
    ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
    ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
    ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
    ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
    ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
    ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
    ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
    ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
    ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
    ...loading binary 'generated/declb/imposters/imposters.impb'
    ...loading binary 'generated/declb/localization/locstr/default.locstrb'
    ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
    ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
    ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
    ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
    ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
    ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
    ------------------------------
    couldn't exec 'etqwconfig.cfg'
    execing 'localization/english/defaultbinds.cfg'
    couldn't exec 'etqwbinds.cfg'
    couldn't exec 'autoexec.cfg'
    Vendor:8086 Device:2A02
    Detected
    2 1.83 GHz CPU
    2032 MB of System memory
    448 MB of Video memory on an optimal video architecture

    This system qualifies for High quality!
    execing 'specs/highspec.dat'
    execing 'specs/highspec_cpu.dat'
    execing 'specs/highspec_gamedetail.dat'
    execing 'specs/highspec_gpu.dat'
    execing 'specs/highspec_gpudetail.dat'
    execing 'specs/highspec_lighting.dat'
    execing 'specs/highspec_foliage.dat'
    Vendor:8086 Device:2A02
    execing 'specs/highspec_foliage.dat'
    Failed to open server license code file for reading.
    Initializing OpenGL subsystem
    ...registered window class
    ...registered fake window class
    ...calling LoadLibrary( 'opengl32' ): succeeded
    ...initializing QGL
    ------- Initializing renderSystem --------
    ----- R_InitOpenGL -----
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_cube_map
    X..GL_ARB_texture_non_power_of_two not found
    ...using GL_ARB_texture_compression
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 2.000000
    ...using GL_1.4_texture_lod_bias
    X..GL_EXT_shared_texture_palette not found
    ...using GL_EXT_texture3D
    ...using GL_EXT_texture_rectangle
    ...using GL_ARB_texture_rectangle
    ...using GL_EXT_stencil_wrap
    ...using GL_EXT_stencil_two_side
    ...using GL_ARB_vertex_buffer_object
    ...using GL_ARB_vertex_program
    ...using GL_ARB_fragment_program
    X..GL_EXT_depth_bounds_test not found
    X..GL_ARB_point_sprite not found
    ...using GL_ARB_occlusion_query
    X..GL_EXT_framebuffer_object not found
    X..GL_EXT_packed_depth_stencil not found
    ...using GL_EXT_blend_minmax
    X..GL_ARB_multisample not found
    X..GL_ARB_shader_objects not found
    X..GL_ARB_vertex_shader not found
    X..GL_ARB_fragment_shader not found
    X..GL_ARB_fragment_program_shadow not found
    ...using GL_ARB_shadow
    ...using GL_ARB_depth_texture
    X..GL_EXT_gpu_program_parameters not found
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    ********************
    ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader
    ********************
    --------------- BSE Shutdown ----------------
    ---------------------------------------------
    Shutting down OpenGL subsystem
    ...releasing DC
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    idRenderSystem::Shutdown()
    Shutting down performance queries
    Error during initialization
     
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