Python for AAA games

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PEP

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Hi, i just started my csc 102 course in college and it was supposed to be C++. Instead of that, we're going to be learning python which was never done before according to the professor. His explanation was that we could learn more of python in one introductory semester course than c++. I agree with his reasoning, but i'm still somewhat saddened since i always saw c++ as a kind of king in programming and was hoping for the course to give me a better push into the language that i could achieve by learning myself, since every time i start to learn alone, after a while i start playing games and don't come back to it. I was wondering if python could be used to make high quality game engines that don't lack in performance to c++ game engines from which( as far as i know) all the great engines come from such as the Unreal Tournament Engine and the Crysis Engine.
 
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