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Quake 4 and Gun

Discussion in 'Games' started by MercZire, Jul 13, 2006.

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  1. MercZire

    MercZire Thread Starter

    Joined:
    Nov 10, 2005
    Messages:
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    Recently I've gotten Quake 4 and Gun, both of which I've had the same problem with.

    In Quake 4, the game locks up at random times, such as opening doors or when an enemy appears. It doesn't lock up as if the game is crashing, it locks up as if it is lagging, and then simply lags for a bit. This wouldn't necessarily bug me all that much if it weren't for the fact that it starts as soon as ANY form of quick thinking or action is necessary.

    With Gun, it has the same lag spike problem. It'll run fine, but when I look at certain things or guns are fired it will unexpectedly lag horribly to the point of unplayability.

    I'm running a 2.6 Ghz P4 processor, 1024 MB of PC2700 DDR RAM, 128 MB GeForce FX 5900, and a Soundblaster Audigy SE.

    The only recent change to my system has been the Soundblaster Audigy SE, and despite the change, games I used to play still work fine, no lag spikes or anything. Is it seriously some sort of coincidence that these games are experiencing these spikes or is it something with my system?
     
  2. MercZire

    MercZire Thread Starter

    Joined:
    Nov 10, 2005
    Messages:
    53
    Wait, wait, wait... Would the sampling rate and bit depth in the sound card configuration menu affect the performance? =x I've just turned it down to 48 khz from 96 khz in sampling rate and reduced the bit depth from 24 to 16, and the lag problem in Quake 4 SEEMS to have stopped, I only played for about ten minutes, but usually by then I've had several of the lag spikes.

    I did this with Gun though, and it didn't fix it, so I guess the problem still stands.

    I'll update this after playing Quake 4 further.
     
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