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Solved: OpenGL Serious Error -- Minecraft

Discussion in 'Games' started by jackthemop, Aug 27, 2010.

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  1. jackthemop

    jackthemop Thread Starter

    Joined:
    Aug 27, 2010
    Messages:
    5
    Hi,

    When trying to play Minecraft I receive the following error entitled Nvidia OpenGL Driver. It says "Too many errors occurred, which indicates a serious problem from which we cannot recover. The application must close."

    I am running Windows XP with SLI GeForce 7300 GS, which is capable of handling games like WoW, Street Fighter IV etc. What is my problem? Any help appreciated, many thanks in advance. :)

    DxDiag --
    ------------------
    System Information
    ------------------
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
    Language: English (Regional Setting: English)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs)
    Memory: 2046MB RAM
    Page File: 659MB used, 3279MB available
    Windows Dir: J:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 7300 GS
    Manufacturer: NVIDIA
    Chip type: GeForce 7300 GS
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_01DF&SUBSYS_81F31043&REV_A1
    Display Memory: 512.0 MB
    Current Mode: 1680 x 1050 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0012.5896 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 7/9/2010 23:38:00, 6343040 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/9/2010 23:38:00, 10604128 bytes
    Device Identifier: {D7B71E3E-429F-11CF-FB64-FFA100C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x01DF
    SubSys ID: 0x81F31043
    Revision ID: 0x00A1
    Revision ID: 0x00A1
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    I apologize if most of this is unimportant, I don't understand all of it so I thought I would post it in case.
     
  2. jackthemop

    jackthemop Thread Starter

    Joined:
    Aug 27, 2010
    Messages:
    5
    Sorry to bump but I really want to play this game. I have tried fiddling with compatibility settings on the .exe, it resulted in me getting more information on the error (I think) here it is:




    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 8/28/10 7:44 AM

    Minecraft: Minecraft Alpha v1.0.17_04
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_21, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    [failed to get system properties (java.lang.NullPointerException)]

    org.lwjgl.LWJGLException: Insufficient color precision
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
    at org.lwjgl.opengl.Display.createWindow(Display.java:311)
    at org.lwjgl.opengl.Display.create(Display.java:856)
    at org.lwjgl.opengl.Display.create(Display.java:784)
    at org.lwjgl.opengl.Display.create(Display.java:765)
    at net.minecraft.client.Minecraft.a(SourceFile:196)
    at net.minecraft.client.Minecraft.run(SourceFile:553)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 72964e9d ----------

    Any help?
     
  3. jackthemop

    jackthemop Thread Starter

    Joined:
    Aug 27, 2010
    Messages:
    5
    Found the problem. Apparently I cant play OpenGL while SLI is enabled, :S oh well.
     
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