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System crashing on Minecraft startup.

Discussion in 'Games' started by Kosmenko, Feb 29, 2012.

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  1. Kosmenko

    Kosmenko Thread Starter

    Joined:
    Feb 29, 2012
    Messages:
    1
    Hey guys, got a pretty bad problem going on over here.

    So I had to buy a new PC today (My **** of an ex stole my good one, :\) and got it pretty cheap.

    Problem was, the specs are decent for the money I paid, except when it came to the GPU. GPU was pretty awful, sitting at 128MB of ram, so I threw in an old one I had from an older PC, yet every time I open Minecraft it completely freezes my system. I can move the mouse for 1-2 seconds before it locks up. Needs a hard boot after that point. But before putting in the new GPU, Minecraft ran fine. It also ran fine on it's original PC. I also swapped out for a more powerful PSU which was in the same computer as the GPU before hand. The PC the GPU and PSU were in, was a much more powerful machine than this one, so I don't believe it to be a PSU problem.

    I've already given Java more ram, aswell as switch between 32-bit and 64-bit Java installations, and the only minor difference seems to be that when it locks up on the 64-bit version, little blues lines appear all over the screen and flicker constantly, the 32-bit version doesn't do this.

    Note: This only appears to happen in Minecraft, any other game or application seems to be working fine such as Firefox, Doom(Skulltag), Skype, using Youtube (To check flash) and a few other little programs like speccy, AVG and Speedfan. Minecraft seems to be the only culprit. My guess it's a Java problem that I'm unaware of, or know how to fix.

    Any help would be appreciated.

    PSU = Power Supply Unit
    GPU = Graphics Processing Unit

    Specs:

    PC Wizard 2012 Version 2.0
    ------------------------------------------------------------------------------------------

    Owner: User
    User: User
    Computer Name: EMACHINES
    Operating System: Windows 7 Home Premium Home Edition Media Center 6.01.7600
    Report Date: Wednesday 29 February 2012 at 22:31

    ------------------------------------------------------------------------------------------


    <<< System Summary >>>

    > Mainboard : eMachines ET1352

    > Chipset : nVidia GeForce 6100V

    > Processor : AMD Athlon II X2 250 @ 3000MHz

    > Physical Memory : 3072MBDDR3-SDRAM

    > Video Card : NVIDIA GeForce 9800 GT

    > Hard Disk : Seagate ST375052 8AS SCSI Disk Device (750GB)

    > DVD-Rom Drive : ATAPI DVD A DH16AASH

    > Monitor Type : Dell Computer DELL E197FP - 19 inches

    > Network Card : NVIDIA nForce 10/100/1000 Mbps Ethernet

    > Operating System : Windows 7 Home Premium Home Edition Media Center 6.01.7600 (64-bit)

    > DirectX : Version 11.00

    > Windows Performance Index : 3.2 on 7.9

    ------------------------------------------------------------------------------------------
    ***** End of report *****

    Note: I'm using the nVidia card, not the integrated chipset.

    Thanks.

    - Greg
     
  2. snaker190

    snaker190

    Joined:
    Apr 2, 2011
    Messages:
    2
  3. turbow5

    turbow5

    Joined:
    Jan 2, 2012
    Messages:
    490
    Well if you said it worked fine on 32 bit then why not go back to 32 bit? I have 32 bit and i play on max at high fps with no lag.
     
  4. alexcool3345

    alexcool3345

    Joined:
    Sep 11, 2011
    Messages:
    48
    Bear in mind, Minecraft is not particularily system efficient. It could be overloading something with the improved GPU. I am not the best with hardware but perhaps to put it into other words you may have a tap with high water flow and the pipes can't keep up?
    Anything after the GPU might be overworked? It's just a shot in the dark.
     
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