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Visual C++ 5.0 or higher Samples: Oct 17

Discussion in 'Software Development' started by eddie5659, Oct 19, 2002.

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  1. eddie5659

    eddie5659 Moderator Malware Specialist Thread Starter

    Joined:
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    35,718
    Hiya

    OpenGL I: Quick Start Sample

    This article describes GLEasy, a simple OpenGL program. OpenGL is a three-dimensional (3-D) graphics library included with the Microsoft? Windows NT? version 3.5 operating system. GLEasy is a Microsoft Foundation Class Library (MFC) application that provides a good starting point for investigations into the Windows NT implementation of OpenGL.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44238&area=search&ordinal=25


    GLEasy Sample

    This article describes GLEasy, a simple OpenGL program. OpenGL is a three-dimensional (3-D) graphics library included with the Microsoft? Windows NT? version 3.5 operating system. GLEasy is a Microsoft Foundation Class Library (MFC) application that provides a good starting point for investigations into the Windows NT implementation of OpenGL.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44239&area=search&ordinal=24

    GLPal sample

    If a program written for the Microsoft Windows operating system needs more than 16 colors and is running on an 8-bits-per-pixel (bpp) display adapter, the program must create and use a palette. OpenGL programs running on Windows NT or (eventually) Windows 95 are no exception.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44240&area=search&ordinal=23

    Easy GL Sample

    If a program written for the Microsoft Windows operating system needs more than 16 colors and is running on an 8-bits-per-pixel (bpp) display adapter, the program must create and use a palette. OpenGL programs running on Windows NT or (eventually) Windows 95 are no exception. OpenGL imposes additional requirements on the colors and their locations on the palette in RGBA mode.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44241&area=search&ordinal=22

    GLlib DLL Sample

    This article discusses the development of a C++ class library for encapsulating OpenGL code. The C++ class presented is for demonstration and educational purposes only. I will expand the class library for future OpenGL articles. The class library is not currently part of the Microsoft Foundation Class Library (MFC), and there are no plans to add this class to MFC in the future.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44242&area=search&ordinal=21

    EasyCl Sample

    This article discusses the development of a C++ class library for encapsulating OpenGL code. The C++ class presented is for demonstration and educational purposes only. I will expand the class library for future OpenGL articles. The class library is not currently part of the Microsoft Foundation Class Library (MFC), and there are no plans to add this class to MFC in the future.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44243&area=search&ordinal=20

    GL lib DLL Sample

    This article explores the Windows NT implementation of OpenGL color index mode. In color index mode, colors are specified as indexes into a palette instead of as levels of red, green, and blue. The EasyCI sample application (provided with this article) is a conversion of EasyGL that uses color index mode. EasyCI uses the GLlib.DLL, also included with this article.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44244&area=search&ordinal=19

    EasyDIB sample

    OpenGL is a portable language for rendering three-dimensional (3-D) graphics. OpenGL does not understand Microsoft Windows device-independent bitmaps (DIBs); instead, it has its own format for representing images. This article explains how to translate a Windows DIB into a format usable with OpenGL. Some knowledge of the Windows DIB format and the Microsoft Foundation Class Library (MFC) is expected.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44245&area=search&ordinal=18

    GLlibDLL Sample

    OpenGL is a portable language for rendering three-dimensional (3-D) graphics. OpenGL does not understand Microsoft Windows device-independent bitmaps (DIBs); instead, it has its own format for representing images. This article explains how to translate a Windows DIB into a format usable with OpenGL. Some knowledge of the Windows DIB format and the Microsoft Foundation Class Library (MFC) is expected.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44246&area=search&ordinal=17

    EastBit Sample

    The PFD_DRAW_TO_BITMAP pixel format descriptor flag allows OpenGL applications to render on a Microsoft Windows device-independent bitmap (DIB). The resulting DIB can be manipulated to the full extent using the commands in the Windows graphics device interface (GDI). This article explains how you can render OpenGL scenes on DIBs with PFD_DRAW_TO_BITMAP. The EasyBit sample application demonstrates the techniques presented in the article

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44247&area=search&ordinal=16

    GLlib DLL for EasyBit Sample

    The PFD_DRAW_TO_BITMAP pixel format descriptor flag allows OpenGL applications to render on a Microsoft Windows device-independent bitmap (DIB). The resulting DIB can be manipulated to the full extent using the commands in the Windows graphics device interface (GDI). This article explains how you can render OpenGL scenes on DIBs with PFD_DRAW_TO_BITMAP. The EasyBit sample application demonstrates the techniques presented in the article.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44248&area=search&ordinal=15

    EasyTex Sample

    This article explains how to apply bitmaps to OpenGL surfaces to give them a realistic appearance. The bitmaps are known as textures and can resemble wood, marble, or any other interesting material or pattern. The process of applying or mapping a texture to a surface is known as texture mapping. The EasyTex and PicCube sample applications demonstrate the concepts discussed in this article.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44249&area=search&ordinal=14

    PicCube Sample

    This article explains how to apply bitmaps to OpenGL surfaces to give them a realistic appearance. The bitmaps are known as textures and can resemble wood, marble, or any other interesting material or pattern. The process of applying or mapping a texture to a surface is known as texture mapping. The EasyTex and PicCube sample applications demonstrate the concepts discussed in this article.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44250&area=search&ordinal=13

    GLlib DLL Sample for EasyTex

    This article explains how to apply bitmaps to OpenGL surfaces to give them a realistic appearance. The bitmaps are known as textures and can resemble wood, marble, or any other interesting material or pattern. The process of applying or mapping a texture to a surface is known as texture mapping. The EasyTex and PicCube sample applications demonstrate the concepts discussed in this article.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44251&area=search&ordinal=12

    EasyFont

    This article explains how to use the Win32 wglUseFontOutlines function. This function creates three-dimensional (3-D) characters based on a TrueType font for use in OpenGL-rendered scenes. The EasyFont sample application demonstrates using wglUseFontOutlines.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44252&area=search&ordinal=11

    GLlib DLL for EasyFont

    This article explains how to use the Win32 wglUseFontOutlines function. This function creates three-dimensional (3-D) characters based on a TrueType font for use in OpenGL-rendered scenes. The EasyFont sample application demonstrates using wglUseFontOutlines.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44253&area=search&ordinal=10

    MYGL Sample

    OpenGL, an industry-standard three-dimensional software interface, is now a part of Microsoft Windows NT version 3.5. As a hardware-independent interface, the operating system needs to provide pixel format and rendering context management functions. Windows NT provides a generic graphics device interface (GDI) implementation for this as well as a device implementation. This article details these implementations.

    http://www.microsoft.com/downloads/release.asp?ReleaseID=44254&area=search&ordinal=9

    Operating System - Windows 95 & 98, NT 4.0 & 2000, Windows Me, Win XP


    Regards

    eddie
     
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